Redcoders Frenzy
Organiser:
John Metcalf
Rules:
Coresize: | 8000 |
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Max. processes: | 8000
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Max. cycles: | 80000
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Max. length: | 100
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Min. distance: | 100
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Rounds: | 1000
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Round 14 of the Redcoder Frenzy Tournament will take place using
standard '88 rules, with one small extension - the LDP and STP
instructions are included. The addressing modes valid for LDP
and STP are indentical to those available to MOV within the '88
standard, i.e. #$@< for the a-field and $@< for the b-field.
Now is your chance to use those specialist components, which
crush their intended target, but fail miserably against almost
everything else. Bomb-dodgers, anti-vamp, CLP, and more...
1000 rounds will be fought for each battle.
Below is a simple switcher to get you started. Simply create
two components and place the labels w1 and w2 at their entry
points.
; switch on loss or tie
res: ldp #0, res
str: ldp pkey, 0
cmp #1, res
add #4000, str
stp str, pkey
slt #3999, str
jmp w2
pkey:jmp w1, #47
end res
'88 newbie hint: DAT 0,0 is not valid code in '88. Be aware
DAT #0,#0 will be detected by an opponent with a CMP-scanner.
Results: