Issue 73 27 May, 1999
_______________________________________________________________________________
Core Warrior is a newsletter promoting the game of corewar. Emphasis is placed
on the most active hills - currently the '94 draft hill, the beginner hill and
the '94 no-pspace hill. Coverage will follow where ever the action is. If you
haven't a clue what I'm talking about then check out these five-star internet
locals for more information:
FAQs are available from:
ftp://rtfm.mit.edu/pub/usenet/news.answers/games/corewar-faq.Z
http://www.koth.org/corewar-faq.html
The ftp site and mirrors are at:
ftp://ftp.csua.berkeley.edu/pub/corewar
ftp://ftp.inria.fr/INRIA/Projects/para/doligez/cw/mirror
ftp://www.koth.org/corewar
pMARS itself is also available from:
http://www.koth.org/pmars.html ;Stormking
http://www.ncs.infi.net/~wtnewton/corewar ;Terry's web page
ftp://members.aol.com/ofechner/corewar ;Fechner ftp site
Web pages are at:
http://www.koth.org/ ;Stormking
http://www.ecst.csuchico.edu/~pizza/koth ;Pizza
http://para.inria.fr/~doligez/corewar ;Planar
Newbies should check the Stormking page for the FAQ, language specification,
guides, and tutorials. Post questions to rec.games.corewar. All new players
are infinitely welcome!
A collection of Bezzi's hints in the first issues is available at:
ftp://ftp.volftp.vol.it/pub/pc/msdos/games/solutions/bbhints.zip
_______________________________________________________________________________
Greetings...
Another quiet month for core war has passed, with little activity anywhere.
J K Lewis has announced the Intelligent Warrior Tournament, with US$100 as
first prize. The deadline is tommorrow, so if you haven't done so already,
take a look at:
http://www.concentric.net/~liminal/IWT/index.html
This issue - the new Q^3 qscan and the code for Ian Oversby's aggressive
paper/stone Recovery.
-- John Metcalf
_______________________________________________________________________________
Current Status of the Internet Pizza Server ICWS '94 Draft Hill:
Hill Specs:
coresize: 8000
max. processes: 8000
duration: after 80,000 cycles, a tie is declared.
max. entry length: 100
minimum distance: 100
rounds fought: 200
instruction set: ICWS '94 Draft
# %W / %L / %T Name Author Score Age
1 46.3/ 33.0/ 20.7 Recycled Bits David Moore 159.6 29
2 47.6/ 35.9/ 16.5 Pattel's Virus Ben Ford 159.3 29
3 46.5/ 37.4/ 16.1 Circle of Fire John Metcalf 155.6 0
4 42.8/ 32.1/ 25.1 Spooky Wench John Metcalf 153.5 16
5 42.2/ 31.1/ 26.7 The Stormbringer Christian Schmidt 153.4 29
6 40.8/ 31.7/ 27.4 Puddleglum John Metcalf 149.9 17
7 43.0/ 36.6/ 20.5 death by redcode Simon Wainwright 149.4 8
8 39.9/ 30.9/ 29.2 Shadow Christian Schmidt 148.8 26
9 40.0/ 33.0/ 27.0 Fixed Ken Espiritu 147.1 29
10 37.3/ 28.9/ 33.9 Freight Train v0.2 David Moore 145.7 29
11 41.0/ 36.9/ 22.1 BiShot Christian Schmidt 145.1 17
12 31.2/ 18.4/ 50.4 The Fugitive David Moore 143.9 29
13 41.4/ 41.1/ 17.5 Silver Talon 1.2 Edgar 141.6 30
14 34.8/ 28.8/ 36.4 chained to the system Simon Wainwright 140.8 15
15 44.9/ 49.3/ 5.7 Neon Spring John Metcalf 140.5 13
16 40.6/ 40.8/ 18.6 Galatea Ben Ford 140.4 29
17 37.3/ 34.4/ 28.3 Twin Christian Schmidt 140.3 29
18 44.5/ 48.8/ 6.7 fatal lure of pMars Simon Wainwright 140.1 4
19 34.1/ 28.5/ 37.4 Even Less Innocuous TeamQ3 139.7 18
20 41.0/ 42.5/ 16.4 Nuke it! (V 0.4) Silvio Sampietro 139.6 9
21 38.5/ 37.9/ 23.6 trefoil 23 226 Steve Gunnell 139.0 39
22 41.0/ 43.9/ 15.1 Boys are Back in Town 1.1 Philip Kendall 138.1 16
23 41.3/ 45.7/ 13.0 Zooom... John Metcalf 136.9 22
24 42.9/ 49.0/ 8.1 .sS$Ss.sS$Ss.sS$Ss.sS$Ss. Simon Wainwright 136.9 6
25 39.5/ 43.7/ 16.8 myBlur Simon Wainwright 135.4 2
Age since last issue: 16 ( 10 last issue, 69 the issue before )
Days since last issue: 44 ( 36 last issue, 32 the issue before )
Average age: 19 ( 8 last issue, 3 the issue before )
Average score: 145 ( 138 last issue, 143 the issue before )
The top 25 warriors are represented by just 11 independent authors: Metcalf
and Wainwright with 5, Schmidt with 4, Moore with 3, Ford with 2 and the
remaining authors with one lonely warrior each. ( 10 authors last issue, 9
the issue before )
The hill still lacks equilibrium and several key players have still not
returned. P-spacers are occupying the top three ranks and the numerous
scanners lurk at the lower end of the hill.
_______________________________________________________________________________
94 - What's New (Sorted by rank and score)
# %W / %L / %T Name Author Score Age
3 44.1/ 39.2/ 16.8 Circle of Fire John Metcalf 149.0 0
4 41.3/ 37.9/ 20.8 death by redcode Simon Wainwright 144.7 0
6 44.5/ 48.3/ 7.2 Neon Spring John Metcalf 140.6 1
8 39.7/ 41.9/ 18.4 Boys are Back in Town 1.1 Philip Kendall 137.5 1
11 39.6/ 41.8/ 18.6 Nuke it! (V 0.4) Silvio Sampietro 137.3 1
12 42.6/ 48.2/ 9.2 .sS$Ss.sS$Ss.sS$Ss.sS$Ss. Simon Wainwright 136.9 1
13 42.4/ 49.4/ 8.2 fatal lure of pMars Simon Wainwright 135.5 1
15 41.5/ 49.6/ 9.0 Shattered Glass v0.3 John Metcalf 133.3 1
16 32.9/ 32.9/ 34.2 Three Queens and a King Christian Schmidt 133.0 1
16 30.3/ 29.9/ 39.8 Redemption John Metcalf 130.8 0
18 32.6/ 33.4/ 34.1 Quickest Zeta Leonardo Humberto 131.7 1
20 27.1/ 27.1/ 45.8 chained to the system Simon Wainwright 127.2 1
24 37.5/ 43.9/ 18.7 myBlur Simon Wainwright 131.0 1
25 34.7/ 41.8/ 23.5 Z-Shot John Metcalf 127.7 1
25 38.5/ 50.7/ 10.8 )X( John Metcalf 126.2 1
Players entering hill since last issue: 6 ( 7 last issue, 7 the issue before )
Average rank of new entries: 14 ( 14 last issue, 12 the issue before )
Wainwright uses Death by Redcode to demonstrate qscanning bombers are
still an effective strategy.
_______________________________________________________________________________
94 - What's No More (Sorted by age)
# %W / %L / %T Name Author Score Age
26 33.4/ 41.1/ 25.5 Digital Dragon Christian Schmidt 125.7 20
26 31.7/ 43.8/ 24.5 trefoil 28 558 Steve Gunnell 119.6 17
26 26.7/ 27.4/ 45.9 Innocuous John Metcalf 126.0 16
26 31.3/ 33.7/ 35.0 Redemption John Metcalf 128.8 12
26 29.0/ 31.7/ 39.3 Less Innocuous Leonardo Humberto 126.2 12
26 36.7/ 46.1/ 17.2 redcode ragamuffin Simon Wainwright 127.4 10
26 26.2/ 31.7/ 42.1 Quicker Zeta Leonardo Humberto 120.7 10
26 39.9/ 50.9/ 9.3 Shattered Glass v0.3 John Metcalf 128.9 8
26 18.7/ 18.7/ 62.6 ;strategy stone/paper John Metcalf 118.6 8
26 31.2/ 32.7/ 36.1 Three Queens and a King Christian Schmidt 129.6 5
26 32.5/ 35.9/ 31.6 Quickest Zeta Leonardo Humberto 129.1 5
26 18.7/ 17.6/ 63.7 ( 2 x^2 + 3 x + 1 ) / 2 John Metcalf 119.8 5
26 1.7/ 1.5/ 0.9 Have No Pity John Metcalf 5.8 3
26 34.0/ 42.5/ 23.5 Z-Shot John Metcalf 125.5 2
26 37.8/ 51.6/ 10.6 )X( John Metcalf 123.9 2
Digital Dragon and Trefoil leave the hill, so now the number of warriors of
the magic age is reduced to 8.
_______________________________________________________________________________
94 - What's Old
# %W / %L / %T Name Author Score Age
Nothing yet - maybe next issue?
_______________________________________________________________________________
The Extended New Hall of Fame:
* indicates the warrior is still active.
Pos Name Author Age Strategy
1 Probe Anton Marsden 403 Q^2 -> Bomber
2 Blur 2 Anton Marsden 396 Scanner
3 Damage Incorporated Anton Marsden 373 Q^2 -> Bomber
4 Return Of The Jedimp John K W 357 Q^2 -> Stone/imp
5 unrequited love kafka 346 Q^2 -> Paper
6 Impish v0.2 Ian Oversby 345 Stone/imp
7 Gigolo Core Warrior staff 332 Q^2 -> Stone/imp
8 Falcon v0.3 Ian Oversby 275 P-warrior
9 Nine Seven Six M R Bremer 232 Q^2 -> Stone/imp
10 Rosebud Beppe 218 Stone/imp
11 Newt Ian Oversby 216 Q^2 -> Stone/imp
12 Q^2 Miro Anders Ivner 214 Q^2 -> Scanner/bomber
13 Instant Wolf 3.4 Edgar 205 P-warrior
14 Goldfinch P.Kline 201 P-warrior
15 Simple v0.4b Ian Oversby 197 QScan -> Stone/imp
16 Trident^2 John K W 195 Q^2 -> Stone/imp
17 ompega Steven Morrell 189 Stone/imp
18 Frogz Franz 172 Q^2 -> Paper
19 The Machine Anton Marsden 164 Scanner
20 Memories Beppe 152 Scanner
21 Vain Ian Oversby 147 Q^2 -> Stone/imp
22 Head or Tail Christian Schmidt 142 Q^2 -> Paper
23 Electric Head Anton Marsden 140 P-warrior
24 Vigor Ken Espiritu 138 Q^2 -> Paper
25 Fixed Ken Espiritu 135 Q^2 -> Paper
26 Tiberius 3.1 Franz 130 Q^2 -> Paper
27 Ultraviolet-B Ken Espiritu 120 Q^2 -> Paper
28 obvious to those who k Robert Macrae 117 Q^2 -> Paper
29 Solomon v0.8 Ian Oversby 116 Stone and scanner
30 CC Paper 3.3 Franz 107 Q^2 -> Paper
31 mrb-test M R Bremer 106 *Unknown*
32= T.N.T. pro Maurizio Vittuari 105 Bomber
32= Pulp v0.5 Ian Oversby 105 Q^2 -> Paper
34 Fugitive David Moore 102 Q^2 -> Paper/imp
35 Vengeance Robert Hale 101 Q^2 -> Stone/imp
36= Jack in the box II Beppe Bezzi 100 P-warrior
36= Fire and Ice David Moore 100 P-warrior
38 Oblivion Ian Sutton 99 P-warrior
39 Silver Talon 1.2 Edgar 93 Scanner
40 Bodge 1 Robert Macrae 85 Q^2 -> Scanner
41 Inferno 2.4 Philip Kendall 84 Qscan -> Bomber
42= Test Anton Marsden 83 *Unknown*
42= NCC-1701-A Philip Kendall 83 P-warrior
44 RetroQ Paul Kline 82 Q^2 -> Paper
45 Tornado 4 Beppe Bezzi 78 Bomber
46 He Scans Again Paul Kline 76 Scanner
47 Digitalis 4 Christian Schmidt 73 Q^2 -> Clear/imp
48 Taking Names Paul Kline 68 Scanner
49 Red Baron Christian Schmidt 64 P-warrior
50 Blain Nimon 63 *Unknown*
Now increased to 50 ranks, the New HoF should be much easier to enter.
_______________________________________________________________________________
Current Status of the Internet Pizza Server Beginner Hill:
Hill Specs:
coresize: 8000
max. processes: 8000
duration: after 80,000 cycles, a tie is declared.
max. entry length: 100
minimum distance: 100
maximum age: At age 100, warriors are retired.
rounds fought: 200
instruction set: ICWS '94 Draft
# %W / %L / %T Name Author Score Age
1 54.7/ 28.9/ 16.4 Pattel's Virus Ben Ford 180.6 33
2 51.3/ 32.8/ 15.8 Nuke it! (V 0.4) Silvio Sampietro 169.8 5
3 48.7/ 37.5/ 13.8 redcode ragamuffin Simon Wainwright 159.8 19
4 45.6/ 32.2/ 22.2 death by redcode Simon Wainwright 159.1 4
5 46.4/ 34.5/ 19.0 Spat the dummy. Steve Gunnell (oh ye 158.4 91
6 46.1/ 38.1/ 15.8 Nuke it! (V 0.2) Silvio Sampietro 154.0 7
7 36.4/ 20.4/ 43.2 Quickest Zeta Leonardo Humberto 152.3 3
8 32.9/ 20.3/ 46.8 Quicker Zeta Leonardo Humberto 145.6 25
9 30.9/ 19.2/ 49.8 Redemption John Metcalf 142.6 67
10 42.4/ 43.5/ 14.1 fatal lure of pMars Simon Wainwright 141.2 35
11 36.2/ 33.4/ 30.5 Silken Half Life Dale Neal 139.0 11
12 35.2/ 32.9/ 31.9 Silken Half Life v4.0 Dale Neal 137.4 8
13 37.9/ 39.5/ 22.5 Fire Master P_.V_.K. 136.3 15
14 34.0/ 33.0/ 33.0 of mirth and merriment Simon Wainwright 134.9 37
15 33.8/ 32.9/ 33.2 Silken Half Life v3.0 Dale Neal 134.8 9
16 27.7/ 22.5/ 49.8 Quick Zeta Leonardo Humberto 132.8 30
17 35.4/ 39.6/ 25.0 No Time To Think A. S. Mehlos 131.2 92
18 30.9/ 31.0/ 38.1 A man with a Gun Ben Ford 130.7 76
19 27.3/ 23.9/ 48.7 HardCore v0.2b Simon Duff 130.7 31
20 31.2/ 33.5/ 35.3 Frusteration II A. S. Mehlos 128.9 95
21 35.0/ 44.9/ 20.1 Death kiss with a dash of Anders Rosendal 125.1 51
22 23.5/ 22.1/ 54.4 H-Bomb 9 Josh Yeager 124.8 89
23 32.1/ 40.4/ 27.5 Red Sand Ken Hubbard 123.7 14
24 33.3/ 44.9/ 21.8 Crossbow Ken Hubbard 121.7 13
25 26.8/ 33.4/ 39.9 quatrefoil 133 Steve Gunnell 120.2 1
ModerationRevisited, Fat Man, Arsonic C and Sticky Taped Together 1.2 all
retired at age 100 in the 13 challenges which have passed since last issue.
I noticed my jmp #0 warrior scored a large number of draws against some
warriors, and even some wins...
_______________________________________________________________________________
Current Status of the KOTH.ORG '94 No Pspace Hill:
Hill Specs:
coresize: 8000
max. processes: 8000
duration: after 80,000 cycles, a tie is declared.
max. entry length: 100
minimum distance: 100
rounds fought: 250
instruction set: ICWS '94 Draft, excluding ldp and stp
# %W/ %L/ %T Name Author Score Age
1 42/ 26/ 32 The Stormbringer Christian Schmidt 157 167
2 43/ 32/ 24 BiShot v1.0 Christian Schmidt 155 65
3 39/ 29/ 32 Blacken Ian Oversby 149 143
4 38/ 27/ 35 Vain Ian Oversby 149 233
5 41/ 33/ 26 Liquid Fire Christian Schmidt 149 129
6 46/ 44/ 11 Win! David Moore 148 131
7 38/ 28/ 34 Recovery Ian Oversby 147 156
8 38/ 29/ 34 Baseline Plus Ken Espiritu 147 214
9 43/ 40/ 17 Zooom... John Metcalf 146 32
10 43/ 41/ 16 Boys are Back in Town 1.1 Philip Kendall 145 158
11 37/ 32/ 30 Spooky Wench John Metcalf 142 20
12 35/ 27/ 38 Brigadeer M Joonas Pihlaja 142 152
13 36/ 31/ 32 Fixed Ken Espiritu 141 216
14 28/ 17/ 54 _romanian_killah_ Costin Bontas rulez 139 125
15 45/ 51/ 4 Neon Spring John Metcalf 139 15
16 27/ 17/ 56 The Fugitive David Moore 138 235
17 42/ 49/ 8 t5 John Metcalf 136 3
18 32/ 28/ 40 Quickest Zeta Leonardo Humberto 136 9
19 41/ 50/ 9 t8 John Metcalf 133 1
20 39/ 48/ 13 t7 John Metcalf 131 4
18 successful challenges push Stormbringer back up to king. Liquid Fire
climbs up 12 places and The Fugitive drops down 11.
_______________________________________________________________________________
The Hint -
The Q^3 Qscan by Leonardo Humberto and John Metcalf
On occasions in the redcode world, a group of players will come together
to work co-operatively on a new warrior. One of these rare occasions has
led to a new qscan both faster _and_ smaller than the commonly used Q^2,
which we present here as Q^3.
The concept of the Q^3 decoder is at the heart of these improvements. It
uses a pair of multiplications to achieve 27 scans, compared to a trio
of additions and possibly a number leaking table references which a Q^2
would use. There are also several smaller improvements concealed within
the code :-)
Puddleglum is a Paper/Stone using Q^3 which currently performs well on
the '94 hill. As with most Paper/Stone warriors, his main weakness is
against oneshots. As you probably guessed Puddleglum is named in honour
of the famous Narnian marsh-wiggle!
Hopeless tweakers may like to start by changing A to 14 and C to 19 and
adjusting the appropriate scans - remember the scan order can make a
huge difference to the resulting score too...
;redcode-94
;name Puddleglum
;author John Metcalf
;strategy Q^3 -> Paper/Stone
;assert CORESIZE==8000
org qGo
pStep1 equ 220
pStep2 equ 6172
pStep3 equ 3060
sBoot equ (pap1+6645) ; 'pocket'
pGo: spl 1, {pap1+1190
mov {sGo, {sPos
spl 1, {pap1+2735
mov {sGo, {sPos
spl sBoot, {pap1+2955
sPos:spl sBoot+6, {pap1+4760
pap1:spl @0, {pStep1 ; harmless paper! (Innocuous)
mov }pap1, >pap1
mov }pap1, >pap1
pap2:spl @0, {pStep2
mov }pap2, >pap2
mov {pap2, {pap3
pap3:jmp pStep3+1,>pStep3-3
dat }1, >1
sStep equ 3039
sTime equ 3357
sGo: spl #6, 0
spl #0, 0 ; aggressive stone (Spooky Wench?!)
sLp: mov sBmb, @sP
sSel:add #sStep, sP
sP: djn.f sLp, {sSel-sStep*sTime
sBmb:dat 2, >1
for 13
dat 0,0
rof
qf equ qKil
qs equ 100
qd equ 4000
qi equ 7
qr equ 11
dat 15, 10 ; A,D
qTab:dat 7, 4 ; B,E
dat 13, 11 ; C,F
qBmb:dat {qi*qr-10, {1
; -+)>] 0/1 cycles [(<+-
qGo: seq qd+qf+qs, qf+qs ; 1
jmp qSki, {qd+qf+qs+qi
seq qd+qf+7*qs, qf+7*qs ; B
jmp qFas, {qd+qf+7*qs+qi
seq qd+qf+6*qs, qf+6*qs ; B-1
jmp qFas, {qTab
seq qd+qf+8*qs, qf+8*qs ; B+1
jmp qFas, }qTab
seq qd+qf+13*qs, qf+13*qs ; C
jmp qFas, }qFas
seq qd+qf+14*qs, qf+14*qs ; A-1
djn.a qFas, {qFas
seq qd+qf+15*qs, qf+15*qs ; A
jmp qFas, {qFas
; -+>)] 2 cycles [(<+-
seq qd+qf+4*qs, qf+4*qs ; E
jmp >qFas, {qd+qf+4*qs+qi
seq qd+qf+3*qs, qf+3*qs ; E-1
jmp >qFas, <qTab
seq qd+qf+5*qs, qf+5*qs ; E+1
jmp >qFas, >qTab
seq qd+qf+9*qs, qf+9*qs ; D-1
djn.b >qFas, {qSlo
seq qd+qf+10*qs, qf+10*qs ; D
jmp >qFas, {qSlo
seq qd+qf+11*qs, qf+11*qs ; F
jmp >qFas, }qSlo
seq qd+qf+18*qs, qf+18*qs ; B*E+1-B-E
djn.f qSlo, qTab
seq qd+qf+21*qs, qf+21*qs ; B*E-B
jmp qSlo, <qTab
seq qd+qf+24*qs, qf+24*qs ; B*E-E
jmp qSlo, {qTab
seq qd+qf+32*qs, qf+32*qs ; B*E+E
jmp qSlo, }qTab
seq qd+qf+35*qs, qf+35*qs ; B*E+B
jmp qSlo, >qTab
seq qd+qf+39*qs, qf+39*qs ; C*E-C
djn.b qSlo, }qFas
seq qd+qf+52*qs, qf+52*qs ; C*E
jmp qSlo, }qFas
seq qd+qf+56*qs, qf+56*qs ; A*E-E
djn.a qSlo, {qFas
seq qd+qf+60*qs, qf+60*qs ; A*E
jmp qSlo, {qFas
seq qd+qf+63*qs, qf+63*qs ; B*D-B
djn.b qSlo, {qSlo
seq qd+qf+66*qs, qf+66*qs ; B*F-F
djn.a qSlo, }qSlo
seq qd+qf+70*qs, qf+70*qs ; B*D
jmp qSlo, {qSlo
seq qd+qf+77*qs, qf+77*qs ; B*F
jmp qSlo, }qSlo
sne qd+qf+28*qs, qf+28*qs ; B*E
jmz pGo, qd+qf+28*qs-10 ; Free Scan :-)
qSlo:mul.b qTab, qKil ; decode
qFas:mul.ab qTab, @qSlo
qSki:sne >3456, @qKil
add #qd, qKil
qLoo:mov qBmb, @qKil ; .5c negative bomber, scores better
qKil:mov qBmb, *qs ; overall than a bi-directional
sub #qi, qKil
djn qLoo, #qr
jmp pGo, >4567
end
_______________________________________________________________________________
Extra Extra -
Recovery by Ian Oversby
Recovery appeared on the hill sometime around October last year and
was rarely seen outside the top three ranks until every warrior was
wiped from the hill in the February massacre.
Joonas Pihlaja, who won the code for Recovery as 1st prize in Ian's
tournament has kindly shared the code with us. An aggressive paper
(Pulp 0.5) and a small quick stone with core-clear are combined in
Recovery to create a warrior which scores much differently from the
typical defensive paper/stone - as can be seen in the test results
below. (As usual qscans removed)
: Recovery : Puddleglum : Shadow :
: %W %L %T Sca Pap : %W %L %T Sca Pap : %W %L %T Sca Pap :
Z-Shot : 81 11 8 251 41 : 37 24 39 150 111 : 57 24 19 190 91 : 591
P-Swing : 58 30 12 186 102 : 49 26 25 172 103 : 46 36 18 156 126 : 514
Phantasm : 47 37 16 157 127 : 54 28 18 180 102 : 51 30 19 172 109 : 509
Sleep : 47 39 14 155 131 : 38 34 28 142 130 : 64 19 18 210 75 : 507
HAL 9000 : 44 32 24 156 120 : 37 23 40 151 109 : 54 16 30 192 78 : 499
Scan Man : 53 31 16 175 109 : 45 30 25 160 115 : 45 26 29 164 107 : 499
One Shot : 53 35 12 171 117 : 45 36 19 154 127 : 50 33 17 167 116 : 492
Sharkrage : 41 38 21 144 135 : 35 26 39 144 117 : 54 17 29 191 80 : 479
BiShot : 42 29 29 155 116 : 45 24 31 166 103 : 43 36 21 150 129 : 471
Harmony2 : 49 36 15 162 123 : 43 39 18 147 135 : 40 31 29 149 122 : 458
Win! : 50 46 4 154 142 : 40 50 10 130 160 : 49 36 15 162 123 : 446
myZizzor : 52 26 22 178 100 : 28 40 32 116 152 : 40 35 25 145 130 : 439
sTalon1.2 : 42 39 19 145 136 : 32 40 28 124 148 : 50 34 16 166 118 : 435
myVamp3.7 : 39 47 14 131 155 : 37 37 26 137 137 : 36 32 32 140 128 : 408
Blur 2 : 25 62 13 88 199 : 42 41 17 143 140 : 46 29 25 163 112 : 394
Torch t18 : 35 34 31 136 133 : 30 27 43 133 124 : 23 28 49 118 133 : 387
Mirage1.5 : 44 49 7 139 154 : 33 56 11 110 179 : 31 56 13 106 181 : 355
HSA : 42 54 4 130 166 : 46 46 8 146 146 : 18 72 10 64 226 : 340
Memories : 40 58 2 122 176 : 32 61 7 103 190 : 31 57 12 105 183 : 330
Benj'sRev : 16 21 63 111 126 : 7 3 90 111 99 : 2 2 96 102 102 : 324
Fixed : 4 8 88 100 112 : 2 4 94 100 106 : 0 2 98 98 104 : 298
Recovery demonstrates a clear advantage against paper - while all
three paper/stone warriors are easily beaten by a oneshot.
;redcode-94
;name Recovery
;author Ian Oversby
;strategy Q^2 -> Paper/Stone
;strategy v0.2 An alternative stone
;assert 1
QB EQU (start-350)
QS EQU (QD*2)
QD EQU -100
GAP EQU 12
REP EQU 8
REP2 EQU 2
pdist equ 2450
datz EQU (table-3)
first equ (table-5)
datone equ bomba
half equ 2692
full equ (2*half)
gate equ (inc-3200)
init spl.b #0, #0
inc spl.b #0, <gate
loop mov.i bmb, @ptr
add.ab #full, ptr
ptr mov.i bmb, @full-1
djn.f loop, <gate
bmb dat.f >1, #half
; bmb dat.f #half, >1
for 15
dat.f $0, $0
rof
dat 10*QS, 2*QS ; can get 21 values from this table
table: dat 4*QS, 1*QS ; and can also use the initial value
dat 23*QS, 3*QS ; of fnd
qinc: spl #GAP,-GAP
tab: add.a table,table
slow: add.a @tab,fnd
fast: add.ba *tab,@slow
which: sne.i datz,*fnd
add.a #QD,fnd
mov.i datone,*fnd
add.ab fnd,fnd
fnd: mov.i QB,GAP/2
add.f qinc,fnd
mov.i datone,*fnd
djn.b fnd,#REP
jmp boot,}QS*13
start:
; WHICH
seq.i QB+QS*0,QB+QS*0+QD
jmp which,}QB+QS*0+QD/2
; FAST
seq.i QB+QS*1,QB+QS*1+QD
jmp fast,}QB+QS*1+QD/2
seq.i QB+QS*13,QB+QS*13+QD
jmp fast,{fast
seq.i QB+QS*2,QB+QS*2+QD
jmp fast,{tab
seq.i QB+QS*3,QB+QS*3+QD
jmp fast,}tab
; SLOW
seq.i QB+QS*4,QB+QS*4+QD
jmp >fast,}QB+QS*4+QD/2
seq.i QB+QS*5,QB+QS*5+QD
jmp slow,}QB+QS*5+QD/2
seq.i QB+QS*6,QB+QS*6+QD
jmp slow,{tab
seq.i QB+QS*7,QB+QS*7+QD
jmp slow,}tab
seq.i QB+QS*10,QB+QS*10+QD
jmp >fast,<tab
seq.i QB+QS*11,QB+QS*11+QD
jmp slow,<tab
seq.i QB+QS*12,QB+QS*12+QD
djn.f slow,tab
seq.i QB+QS*23,QB+QS*23+QD
jmp >fast,>tab
seq.i QB+QS*24,QB+QS*24+QD
jmp slow,>tab
seq.i QB+QS*17,QB+QS*17+QD
jmp slow,{fast
; TAB
seq.i QB+QS*8,QB+QS*8+QD
jmp <fast,}QB+QS*8+QD/2
for 0
seq.i QB+QS*9,QB+QS*9+QD
jmp tab,}QB+QS*9+QD/2
seq.i QB+QS*15,QB+QS*15+QD
jmp tab,<tab
seq.i QB+QS*16,QB+QS*16+QD
jmp tab,{tab
seq.i QB+QS*20,QB+QS*20+QD
djn.f <fast,tab
rof
boot spl.b init, <-1100
spl.b init, <-1208
spl.b init, <-1316
jmp.b paper, <-1425
for 15
dat.f $0, $0
rof
paper spl.b 1, <-1500
spl.b 1, <-1608
spl.b 1, <-1716
silk spl.b @0, <117
mov.i }-1, >-1
silk1 spl.b @0, <771
mov.i }-1, >-1
mov.i bomba, }3307
mov.i {silk1, <silk2
silk2 jmp.b @0, <748
bomba dat.f <2667, <5334
end start
_______________________________________________________________________________
Questions? Concerns? Comments? Complaints? Mail them to people who care.
Authors: Beppe Bezzi <giuseppe.bezzi@galactica.it>, Anton Marsden
<anton@paradise.net.nz>, Philip Kendall <pak21@cam.ac.uk> and John Metcalf
<grumpy@digitald.uk.com>
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