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> Home > The Corewar Newsletters > Core Warrior > Issue #1

Issue 15                                                      February 5, 1996
______________________________________________________________________________
Core_Warrior_ is a weekly newsletter promoting the game of corewar.  Emphasis
is placed on the most active hills--currently the '94 draft hill and the
beginner hill.  Coverage will follow where ever the action is.  If you have
no clue what I'm talking about then check out these five-star internet locals
for more information:

FAQs are available by anonymous FTP from rtfm.mit.edu as
pub/usenet/news.answers/games/corewar-faq.Z
FTP site is: ftp.csua.berkeley.edu /pub/corewar
Web pages are at:
http://www.stormking.com/~koth                  ;Stormking
http://www.ecst.csuchico.edu/~pizza/koth        ;Pizza
http://pauillac.inria.fr/~doligez/corewar/      ;Planar
______________________________________________________________________________
Greetings.

This week I were hoping to be the men to announce the first 94 warrior
passing 1000 age; I was wrong because the hill has been calm and aged half
than the week before so this honor will go, with most chances, to my
co-authour Myer, who has already announced the new King of the Hall of Fame;
some person have all lucks :-)

This week is announced the Core War Hall of Fame in Stormking's web page. I
haven't been able to submit my GIF, I hope to do it soon, but I'm curious to
see others.

Last week Myer asked if warriors are all females like ships; apart that a
female named Jack will have a few problem when greeting, I can say that
Jack, Tornado and La Bomba are all male, while was a female Marcia
Trionfale, being a replicator :-)
______________________________________________________________________________
Current Status of the Internet Pizza Server ICWS '94 Draft Hill:

Hill Specs:
	 coresize: 8000
   max. processes: 8000
	 duration: after 80,000 cycles, a tie is declared.
max. entry length: 100
 minimum distance: 100
    rounds fought: 200
  instruction set: ICWS '94 Draft

Last challenge: Sun, 4 Feb 1996 18:37:20 -0800

 #  %W/ %L/ %T                      Name               Author   Score     Age
 1  37/ 29/ 34               Tornado 3.0                Beppe     145       8
 2  43/ 41/ 16             Frontwards v2       Steven Morrell     144     459
 3  41/ 40/ 19                      quiz              Schitzo     141     606
 4  42/ 42/ 16                Mirage 1.5        Anton Marsden     141     120
 5  37/ 35/ 28               Thermite II        Robert Macrae     140     207
 6  34/ 31/ 35                 Torch t18              P.Kline     137     985
 7  39/ 40/ 22                  testnorm    Maurizio Vittuari     137      13
 8  39/ 40/ 21                Boombastic    Maurizio Vittuari     137     341
 9  36/ 37/ 27     Koolaid II: WoGG v2.2         David Boeren     136      11
10  40/ 44/ 17               seventyfive         Anders Ivner     135     106
11  21/  9/ 70              Evol Cap 6.6       John Wilkinson     133     221
12  38/ 44/ 18          smart crow again           Karl Lewin     132       3
13  24/ 18/ 58            Impfinity v4g1               Planar     130     406
14  22/ 15/ 63      Hazy.Shade.Of.Winter             John K W     130     153
15  30/ 29/ 41           Jack in the box          Beppe Bezzi     130     973
16  30/ 31/ 39                 patroclus       Kafka and Kurt     130       2
17  36/ 43/ 21                   Harmony              P.Kline     130       1
18  17/  8/ 75               Night Train           Karl Lewin     127     493
19  36/ 45/ 20                      ajax       Kafka and Kurt     127     102
20  38/ 49/ 13                      Days             John K W     127      36
21  28/ 31/ 41                  La Bomba          Beppe Bezzi     125     601
22  23/ 22/ 54                  Hector 2          Kurt Franke     124     521
23  28/ 33/ 39                Breeder v2           J. E. Long     123      54
24  19/ 15/ 66         The Lime Twig 2.1             John K W     123      76
25  24/ 25/ 52          juliet and paper M R Bremer, B. Bezzi     123     602

Weekly age: 54  
New warriors 8  Turnover/age rate 15%
Average age: 284 ( 265 last week, 203 the week before )
Average score: 132 ( 131 last week, 135 the week before )
The 25 warriors on the hill are represented by 16 authors.

The hill has been rather calm this week, aging little more than 50, and few
warriors changed a lot their positions. Impressive the fall of Mason, pushed
off from sixth place in few challenges, and the rise of seventyfive gaining
more than 10 positions.

Fast bombers and scanners are dominating, replicators are still having bad
times and stone/imps are losing positions. The average score is the same of
last week and the hill aged a bit in the average having lost but two 100+
aged warriors.

The king position has been held by Frontwards, quiz, Mirage and Tornado, but
none kept a strong grasp on it.

Congratulations to J. E. Long, making the 94 hill with his warrior Breeder v2.

Torch has solved its problems and now is running toward age 1000 in a safe
position, as does Jack in the box; both have an high chance to break the
wall soon.

A few veterans have been for long, and still are indeed, in the bottom of
the hill at great risk of being pushed off, thy are juliet and paper, La
Bomba and Hector; next week announces to be full of meaningful events and I
hope my partner will be able to reenter and report them :-)

A few notes:
Of the 25 warriors on hill but 7 have been published in a working format,
plus 7 others published in an older version and but a few published only as
samples and code snippets. Publishing our warriors, once they aged enough
not be subject to further improvements, can help to reduce the number of
test submitted.

Some authors don't use the ;strategy line to tell what their warriors do. I
think that adding a few words like bomber, scanner, etc.. won't hinder their
warriors performance.
______________________________________________________________________________
94 - What's New

Last week
25  19/ 11/ 70         The Lime Twig 2.1             John K W     127       1

 1  38/ 29/ 33               Tornado 3.0                Beppe     148       1
 4  39/ 39/ 22                  testnorm    Maurizio Vittuari     139       1
10  30/ 29/ 42                Breeder v2           J. E. Long     131       1
12  36/ 37/ 27     Koolaid II: WoGG v2.2         David Boeren     134       1
15  39/ 43/ 18          smart crow again           Karl Lewin     136       1
17  30/ 31/ 39                 patroclus       Kafka and Kurt     130       1
17  36/ 43/ 21                   Harmony              P.Kline     130       1
19  38/ 49/ 13                      Days             John K W     126       1

Worth mention are Tornado 3.0 and testnorm, both coming after a very long
serie of test; Breeder is the only other new warrior entering the top ten
______________________________________________________________________________
94 - What's Old

 8  34/ 30/ 35                 Torch t18              P.Kline     138     985
14  31/ 28/ 41           Jack in the box          Beppe Bezzi     133     973
 3  41/ 39/ 20                      quiz              Schitzo     144     606
25  25/ 24/ 52          juliet and paper M R Bremer, B. Bezzi     125     602
20  29/ 30/ 41                  La Bomba          Beppe Bezzi     128     601
22  24/ 22/ 53                  Hector 2          Kurt Franke     127     521
17  19/  7/ 75               Night Train           Karl Lewin     131     493
 2  43/ 41/ 16             Frontwards v2       Steven Morrell     146     459
 7  39/ 40/ 21                Boombastic    Maurizio Vittuari     138     341
11  22/  8/ 70              Evol Cap 6.6       John Wilkinson     136     221
 6  37/ 35/ 28               Thermite II        Robert Macrae     139     207

Eleven warrior aged more than 200. Two new entries: Evol cap and Thermite;
and a loss: Mason, the discovery of it's secret hanshake proved deadly for it.
Torch and Jack are now very near 1000 age and in good health, as are quiz
and Frontwards v2, always near the hilltop.
Three of the oldest warriors, juliet & paper, La Bomba and Hector, seem to
be in trouble, even if Torch and Jack in the box have swown us that some
warriors have nine lives, like cats.
______________________________________________________________________________
94 - What's No More.

Last week
26  36/ 46/ 19             Provascan 3.0          Beppe Bezzi     126     281

26  31/ 40/ 30                 Mason 2.0        Robert Macrae     122     333
26  25/ 31/ 43               Blue Funk 5       Steven Morrell     119     189
26   1/  2/  1              blister soul              schitzo       5      44
26  32/ 44/ 24                  daedelus                Kafka     119      32
26  25/ 31/ 44                 patroclus       Kafka and Kurt     120      27
26   2/  2/  0                  testnorm    Maurizio Vittuari       5      13
26  20/ 21/ 59                  Delusion           M R Bremer     119       9
26   4/  3/  1              Tornado 2.7e          Beppe Bezzi      12       3

Mason is the older guy killed, followed by Blue Funk 5
______________________________________________________________________________
HALL OF FAME
* means the warrior is still running.

Pos    Name                  Author          Age     Strategy
 1  Torch t18              P.Kline           985 *  Bomber
 2  Jack in the box        Beppe Bezzi       973 *  P-warrior
 3  Iron Gate 1.5          Wayne Sheppard    926    CMP scanner
 4  Agony II               Stefan Strack     912    CMP scanner
 5  Blue Funk              Steven Morrell    869    Stone/ imp
 6  Thermite 1.0           Robert Macrae     802    Qscan -> bomber
 7  Blue Funk 3            Steven Morrell    766    Stone/ imp
 8  HeremScimitar          A.Ivner,P.Kline   666    Bomber
 9  myVamp v3.7            Paulsson          643    Vampire
10  Armory - A5            Wilkinson         609    P-warrior
11  quiz                   Schitzo           606 *  Scanner/ bomber
12  juliet and paper       Bremer & Bezzi    602 *  P-warrior
13  La Bomba               Beppe Bezzi       601 *  Qscan -> replicator
14  Phq                    Maurizio Vittuari 589    Qscan -> replicator
15  Hector 2               Kurt Franke       521 *  Qscan -> replicator
16  B-Panama X             Steven Morrell    518    Stone/ replicator
17  Night Train            Karl Lewin        493 *  Replicator
18  Frontwards v2          Steven Morrell    459 *  One shot scanner
19  Impfinity v4g1         Damien Doligez    403 *  Stone/ imp
20  NC 94                  Wayne Sheppard    387    Stone/ imp
21  Cannonade              P.Kline           382    Stone/ imp
22  Torch t17              P.Kline           378    Bomber
23  Lucky 3                Stefan Strack     355    Stone/ imp
24  Derision               M R Bremer        351    Scanner
25  Request v2.0           Brant D. Thomsen  347    Qvamp -> vampire

Torch and Jack are leading the 94 Hall of fame, and near 1000 age. The
second wave is climbing fast and facing the top ten position even if j&p and
La Bomba have some trouble and a third wave is around 500 age Next in line
to enter is Vittuari's Boombastic

______________________________________________________________________________
Current Status of the Internet Pizza Server Beginner's Hill:

Hill Specs:
	 coresize: 8000
   max. processes: 8000
	 duration: after 80,000 cycles, a tie is declared.
max. entry length: 100
 minimum distance: 100
      maximum age: At age 100, warriors are retired.
    rounds fought: 200
  instruction set: ICWS '94 Draft

Last challenge: Mon Feb  5 00:51:59 PST 1996 

 #  %W/ %L/ %T                      Name               Author   Score     Age
 1  58/ 25/ 16                Mirage 1.0        Anton Marsden     191      79
 2  51/ 18/ 31               CoreWarrior           M R Bremer     183       4
 3  39/ 13/ 47                Breeder v2           J. E. Long     166      45
 4  37/ 11/ 52             silkworm v3.0         Brian Haskin     164      32
 5  34/ 11/ 55                   Breeder           J. E. Long     156      55
 6  31/  7/ 62                     Test2         George Eadon     155      12
 7  43/ 32/ 25                  Qwiksand       Wayne Sheppard     154      73
 8  31/ 11/ 58           New Papery v0.1          Ian Oversby     151      53
 9  44/ 38/ 18               Our Vamp v3 R Bartolome & JS Pul     149      63
10  31/ 15/ 53             Paper8-IV 2.5         George Eadon     147      30
11  25/  5/ 69             RingWorm_v2.6           Calvin Loh     145      88
12  23/ 11/ 66             Thunder V 1.2       Andy Nevermind     136      44
13  27/ 23/ 50             Spacehead 1.3     Warpi & Philemon     131      85
14  30/ 32/ 39   You Wouln't Let It Lie!         Scott Manley     128      39
15  24/ 22/ 55          AB Scanner 2.9.1         Chris Hodson     125      15
16  30/ 35/ 35                    Szyzyg         Scott Manley     124      29
17  28/ 33/ 39                    D'arko         Scott Manley     122      19
18  28/ 34/ 38                     Uvavu         Scott Manley     121      40
19  29/ 38/ 33         idiot/savant v0.1         Brian Haskin     119      47
20  28/ 41/ 31                Maya v1.6c    Christoph C. Birk     116      13
21  30/ 46/ 25               Slaver v1.1    Christoph C. Birk     114       7
22  17/ 29/ 55                    Paper3    Christoph C. Birk     104       8
23  24/ 50/ 26        CounterMeasures V4         Chris Arguin      98       1
24  28/ 58/ 14               Lenochka 3p               Julian      97       6
25  23/ 61/ 16                 Maya v2.0    Christoph C. Birk      86       9

Marsden still holds first place with Mirage 1.0 a new version of it is in
the top of 94 hill J.E. Long's Breeder v2 is too in the 94 hill. Is not
difficult to guess that Bremer too will soon make the step in the big league :-)
______________________________________________________________________________
The Hint 
by Kurt Franke

This week the hint has been made by Kurt Franke that will explain a way to
start core clears with bombers and scanners. I thank Kurt a lot, for saving
me some time to develop Tornado 3.0 :-)
---

  Self-bombing and number of scans

  One thing I found particularly confusing when learning core war was
self-bombing programs.  It seemed impossible to figure out where the
bomb was going to hit and how many bombs are thrown before the program
hits itself.  With the macros of pmars, it is easy to control
(some kinds of) self-bombing.

Here is an example, the bomber from juliet storm.

s       spl #445, <-445
        spl #0, <-446
        mov {445-1, -445+2
        add -3, -1
        djn.f -2, <-2667-500
        mov 33, <-20
go      dat #0, #ptr

Here was my impression when I first saw this code: "Huh??"

The mov/add/djn loop is the bomber, while the mov 33, <-20 line will
do the core clear, once the djn line is bombed with a split 0
instruction.  Adding a few labels,

start   spl #445, <-445
ptr     spl #start+1, <-446
bomb    mov {445+ptr, -445+target
        add start, bomb
target  djn.f -2, <-2667-500
clear   mov 33, <-20
go      dat #0, #ptr

The start line contains the increments that are added to the bomb line
each time.  If the bomb line read

bomb	mov {ptr, target

then it would decrement ptr, take what it points to (start) and
put it onto target (the djn line).  Good; that's what we want.
Now we just back up.  If the bomb line were

bomb	mov {ptr-445, target+445

then after adding start once, the bomb line will make the self-
modification.  And of course

bomb	mov {ptr-2*445, target+2*445

would take two adds before the bomb line modifies our code.
Here's the general idea:

NBOMBS	equ	<whatever we want>

start   spl #445, <-445
ptr     spl #start+1, <-446
bomb    mov {ptr-445*NBOMBS, target+445*NBOMBS
        add start, bomb
target  djn.f -2, <-2667-500
clear   mov 33, <-20
go      dat #0, #ptr

Now we get NBOMBS number of bombs (more or less) before the
self-bomb that starts a core clear.  Except NBOMBS can be at
most the total number of places to bomb.  (445 will hit every
fifth place in memory, for 1600 total).  Putting a -1 for
NBOMBS would give the maximum number of bombs (like -1 is the
maximum number in core), and that is what is coded in Juliet.

Here is a cmp scanner (strikingly similar to Rave) done the
same way.

;redcode-94
;assert CORESIZE == 8000
;author Kurt Franke
;name CMP scanner

;strategy rave-type scanner (original by Stefan Strack)
;strategy
;strategy this will bomb itself after SCANS iterations,
;strategy triggering a core clear.

WIDTH	equ	12
STEP	equ	42			;; modula 2 step
SCANS	equ	3999			;; the maximum
FIRST   equ	(next - STEP * SCANS)   ;; need to end up bombing 'next'
BOMBLEN equ	WIDTH+2

next    sub.f	$incr, $scan		;; Get next location
scan    seq	$FIRST-WIDTH, $FIRST	;; check for code
        slt.ab	#incr-scan+BOMBLEN, $scan
        jmp	next, <next-WIDTH	;; gate

att	mov.i	$sbomb, }scan		;; attack phase of scanner
ct	djn	att, #BOMBLEN		;; drop BOMBLEN bombs
        sub.a	#BOMBLEN, $scan		;; reset the scanning position
        mov.ab	#BOMBLEN, $ct		;; reset the counter
        jmn.a	next, $next		;; scan finishes on self-hit
sbomb	spl	#0, <-STEP+1
	mov	1, {-1			;; simple core clear -> gate
incr	dat	#-STEP, <-STEP

end	scan


        - Kurt
______________________________________________________________________________
Planar's Corner

Sorry, no Planar's corner this week :-(
______________________________________________________________________________
Questions?  Concerns?  Comments?  Complaints?  Mail them to people who care:
Beppe Bezzi <bezzi@iol.it>, Myer R Bremer <bremermr@ecn.purdue.edu>, Kurt
Franke <kurt@protector.lovett.rice.edu>
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