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> Home > The Corewar Newsletters > The '94 Warrior > Issue #11

July 23, 1994                                                        Issue #11
______________________________________________________________________________

In the past, _The_'94_Warrior_ was specifically dedicated to encouraging and
supporting the '94 draft standard.  Starting with this issue, the newsletter
is oriented towards corewars in general.  I have kept the title to avoid
confusion, and because it is still my hope to keep abreast of, and possibly
even accelerate, the latest advances in corewars.  I hope you enjoy it!

The FAQ is available through anonymous FTP to rtfm.mit.edu, as
/pub/usenet/news.answers/games/corewar-faq.Z.  There are also several
tutorials on the '88 and '94 (draft) standard available on
ftp.csua.berkeley.edu that will greatly ease the process of becoming a
proficient "redcoder."
______________________________________________________________________________

CHANGES and CORRECTIONS:

A slightly updated version of pMARS has been uploaded to ftp.csua.berkeley.edu.
Version 0.6.2 has some minor bug fixes, and will also make it much easier to
use code that you download from the newsgroup.  (A very nice touch!)
Thanks again to the pMARS group for an excellent job!

Starting with this issue of the Warrior, I will be covering what I consider to
be the three most active corewar hills:  the '94 Draft Hill, the '94
Experimental (Big) Hill, and the '88 Standard Hill (all on
Pizza@ecst.csuchico.edu).  If there is enough interest, I can add other hills
as well.  (I considered adding the beginner's hill; but, since I have no
programs on it, I have no idea what is happening there.  Anyone want to cover
that hill for me?  Would anyone object if I kept a simple program on the hill
just so I could follow it for a while?)
______________________________________________________________________________

The ICWS '94 Draft Hill:

	Standard:       '94 Draft (with extensions)
       Core size:       8000 instructions
   Max processes:       8000 per program
	Duration:       After 80,000 cycles, a tie is declared.
Max entry length:       100 instructions

The current ICWS '94 Draft hill on "Pizza":
 #  %W/ %L/ %T                      Name               Author   Score     Age
 1  41/ 26/ 33                  Torch t5              P.Kline     155      51
 2  46/ 38/ 16              Pyramid v5.5     Michael Constant     154     136
 3  43/ 33/ 24        Homemade Ice Cream              P.Kline     153      23
 4  38/ 25/ 37                    Sasami                T.Hsu     152      71
 5  34/ 21/ 44               Blue Funk 3       Steven Morrell     148      46
 6  34/ 20/ 46                    Ryooki                T.Hsu     147      12
 7  43/ 41/ 17                      SJ-4            J.Layland     145      47
 8  30/ 19/ 51                      Aeka                T.Hsu     141       1
 9  39/ 37/ 24               Stimpy v2.0     Brant D. Thomsen     141      87
10  30/ 19/ 51                 Cannonade              P.Kline     141     216
11  32/ 23/ 45                     NC 94       Wayne Sheppard     141     371
12  35/ 30/ 35             FlyPaper 3.0f            J.Layland     140       2
13  38/ 37/ 25              Request v3.0     Brant D. Thomsen     140      14
14  37/ 37/ 26               IVScan 8000        James Layland     137       9
15  41/ 47/ 12             Iron Gate 1.5       Wayne Sheppard     136     335
16  39/ 43/ 18              Keystone t33              P.Kline     135     158
17  38/ 42/ 20               Christopher       Steven Morrell     134     279
18  27/ 22/ 51                 Blue Funk       Steven Morrell     133     358
19  30/ 29/ 41                   Lucky 3        Stefan Strack     132     351
20  41/ 52/  7                      test              P.Kline     131       4

Another one of the old programs has disappeared from the hill:  Rave 4.1 by
Stefan Strack was killed at the respectable age of 320.  Rave is a "CMP"
scanner, and was one of the very first programs written specifically for the
'94 standard.

The leaders on the hill are no surprise, as we have the same five programs on
the top of the hill that were there last issue.  However, the competition is
increasing.  The difference between the scores of the top and bottom warriors
on the hill is 24, compared with 32 just last issue.  That's about as close
as I have ever seen them.
______________________________________________________________________________

The ICWS '94 Draft Experimental Hill:

	Standard:       '94 Draft (with extensions)
       Core size:       55,440 instructions
   Max processes:       10,000 per program
	Duration:       After 500,000 cycles, a tie is declared.
Max entry length:       200 instructions

The current ICWS '94 Experimental (Big) hill on "Pizza":
 #  %W/ %L/ %T                      Name               Author   Score     Age
 1  49/ 34/ 17                  ivscan6b            J.Layland     165      22
 2  47/ 35/ 18              Pyramid v5.3     Michael Constant     159      49
 3  46/ 34/ 20             Request-55440     Brant D. Thomsen     158     158
 4  36/ 17/ 47                   Aleph 1              Jay Han     156      20
 5  36/ 24/ 40             Variation G-1              Jay Han     148     122
 6  43/ 39/ 18                     Fscan              Jay Han     146       6
 7  41/ 37/ 22                   Aleph 0              Jay Han     146      21
 8  40/ 36/ 24               Stimpy v2.0     Brant D. Thomsen     144      13
 9  31/ 23/ 46              NotSoBigImps        James Layland     140      18
10  38/ 36/ 26                      Lump            J.Layland     139     103
11  31/ 24/ 44 Der Zweite Blitzkrieg - 9      Mike Nonemacher     138     120
12  39/ 39/ 22                Vanity IIx        Stefan Strack     138     113
13  42/ 48/ 10                 Rave B4.1        Stefan Strack     137     119
14  32/ 29/ 39                  Lucky 13        Stefan Strack     136     164
15  30/ 24/ 46                 Blue Funk       Steven Morrell     136      12
16  41/ 47/ 13                    Squint      Mike Nonemacher     135      96
17  31/ 27/ 43                  Splash 1              Jay Han     135     123
18  40/ 49/ 11                 Plasma v5       Wayne Sheppard     130      60
19  27/ 23/ 50              Insight v1.0     Brant D. Thomsen     130       1
20  31/ 32/ 37            Sasami / 55440                T.Hsu     130       8

I suppose it's difficult to justify picking this as one of the three most
active hills, as it hasn't changed since the last issue of _The_'94_Warrior_.
Personally, I just like the fact that this hill has such a different "feel"
than the smaller '94 hill.  It makes it a completely different challenge to
do well on it.  (Besides, Jay Han might not forgive me if I dropped it!)
______________________________________________________________________________

The ICWS '88 Standard Hill:

	Standard:       '88
       Core size:       8000 instructions
   Max processes:       8000 per program
	Duration:       After 80,000 cycles, a tie is declared.
Max entry length:       100 instructions

The current Standard KotH hill on "Pizza":
 #  %W/ %L/ %T                      Name               Author   Score     Age
 1  41/ 26/ 33     Der Zweite Blitzkrieg      Mike Nonemacher     156      41
 2  46/ 38/ 16                     SJ-4a            J.Layland     155      40
 3  39/ 24/ 37             Night Crawler       Wayne Sheppard     154      69
 4  44/ 37/ 19               Christopher       Steven Morrell     150      33
 5  42/ 36/ 22          Yop La Boum v2.1         P.E.M & E.C.     149      37
 6  41/ 34/ 25                Blue Blood         Ned Flanders     148       1
 7  40/ 33/ 27              Keystone t21              P.Kline     147      79
 8  43/ 40/ 17              Request v2.0     Brant D. Thomsen     147      60
 9  44/ 42/ 13              Dragon Spear             c w blue     146      59
10  34/ 22/ 45                      ttti        nandor sieben     146      63
11  40/ 35/ 25                   Unknown         Ned Flanders     146       2
12  43/ 43/ 14             Iron Gate 1.5       Wayne Sheppard     144      90
13  44/ 44/ 12            Q2 version 2.0         Travis Nixon     143       4
14  34/ 26/ 39   CAPS KEY IS STUCK AGAIN       Steven Morrell     142      47
15  33/ 26/ 41              Blue Funk 88       Steven Morrell     141       6
16  40/ 41/ 19                 Vanity II        Stefan Strack     140      81
17  44/ 48/  9           Juggernaut v1.5         Anders Ivner     140      82
18  37/ 36/ 26           Killer instinct         Anders Ivner     138      84
19  40/ 43/ 17               Sauron v8.8     Michael Constant     137      36
20  35/ 33/ 33              FlyPaper 3.0            J.Layland     137      39

I've noticed that the '88 hill has turned into "beginners" hill of sorts.
Most the hills that have contributed to the aging of this hill recently have
been hanging around the bottom.  This explains the absence of programs between
the ages of 33 and 6.  (Christoper was, I believe, the last program to move
over from the original KotH hill.)

However, a couple of new programs have finally broken this trend.  Q2 by
Travis Nixon was right up at the top of the hill when it was first submitted,
and Blue Blood by Ned Flanders is currently doing very well.
______________________________________________________________________________

HINTS and HELPS:

This month's hint has been supplied by Ting-Yu Hsu.  T. Hsu has been a
powerful influence on the hill; Sasami has been in the top 5 on the '94 Pizza
Draft Hill since it's submission over a month ago.  I'm especially excited to
be able to present this article, because replicators (also know as "paper"
programs) are an area I am particularly weak in.  (I know, I know, one of
these days ...)


Creating a Competitive Paper

One of the warrior forms I have always enjoyed was the replicator.
Unfortunately, replicators have been around so long that any good warrior
(i.e., koth) can take one out.  Thus, I took it upon myself to remedy this
situation.  Below is a side by side comparison of your typical paper and
Ryooki, the only pure paper on the hill.

Line        Paper                       Ryooki
----        ---------------------       ----------------------
1           mov     #6   ,0             nop     >0    ,0
2           mov     <-1  ,<1            mov     <-1   ,{1
3           spl     @0   ,-3365         spl     @-3365,>800
4           mov     2    ,<-1           mov     3     ,{-1
5                                       mov     2     ,}25
6           jmz     -4   ,-4            jmz.f   *-4   ,*-4
7           dat     <2667,<2667*2       dat     <2667 ,<2667*2

Let's take the obvious addition first.  Line 5 is an anti-vamp line.  Look
how easy this is to accomplish with A-field indirection.  A more subtle
application of line 5 is that it also serves to kill off older copies of
itself.  To understand this point, you must realize that 100 copies of paper
running through core is more effective than 1000 copies of paper.  Although
paper is a replicator, every time it replicates the effectiveness of each
individual copy decreases even though the effectiveness of the whole
increases.  As more and more copies of paper appear in core, however, the
decreasing effectiveness of each individual copy starts to outweigh the
increasing effectiveness of the whole.  This is best known as the point
of diminishing returns.  Ryooki attempt to combat this by killing off copies
which are more than one generation old.

Probably the most important change is in line 6 (which forces the change
in line 1).  By performing a jmz.f, Ryooki vastly increases her chance of
detecting a modification within her code.  Additionally, by using indirection
to perform the check and jump, Ryooki is actually using two lines to determine
whether a modification occurred, not just one line.  The change in line 1 is
just a side effect of using jmz.f, since a "mov #7,0" would cause the jmz.f
to consistently fail.

The final change is in line 3 (which forces the changes in lines 2 and 4).
With the availability of A-field indirection, Ryooki is able to store its
destination pointer in the A-field of the spl statement.  Besides freeing
up the B-field, which Ryooki uses to randomly trash core, it also gives the
spl a chance to check whether the next copy of Ryooki is in good shape.
That is, when Ryooki performs her spl, her spl pointer should be pointing to
a "nop >0,0" instruction.  If this is not the case, I do not care where
Ryooki splits to as long as it is NOT where the spl is pointing to.  This
works under the assumption that jumping to a random location is better than
jumping to a location which you know is corrupt.

Here is how the two replicators perform against warriors on the hill which
I have code for (using mts and pmars -b -r 100 -F 2345).  Some of the code
is a bit out of date, but I didn't feel like browsing my mail for koth scores.
(If someone out there could e-mail me more recent sources of warriors on the
hill, I would appreciate it since I've been without a news feed for a few
months now.)

Rank    Name                    Author                   %W  %L  %T   Score
___________________________________________________________________________
  1     Paper                   Scott Nelson             18  38  43   1465  
  2     Request v2.0            Brant D. Thomsen         92   6   2   278   
  3     Iron Gate               Wayne Sheppard           89   7   4   271   
  4     SJ-4a                   J.Layland                88   5   7   271   
  5     Stimpy v2.0             Brant D. Thomsen         86   6   8   266   
  6     Rave                    Stefan Strack            78  10  12   246   
  7     Sasami                  T.Hsu                    41   7  52   175   
  8     Torch t5                P.Kline                  40  13  47   167   
  9     Pyramid v2.0            Michael Constant         46  35  19   157   
 10     Blue Funk 3             Steven Morrell            7  13  80   101   
 11     Blue Funk               Steven Morrell            6  16  78   96    
 12     Cannonade               P.Kline                   1   9  90   93    
 13     Aeka                    T.Hsu                     2  15  83   89    
 14     Insight v1.0            Brant D. Thomsen          1  13  86   89    
 15     NC 94                   Wayne Sheppard            0  35  65   65    
 16     Keystone t33            P.Kline                   0  81  19   19    

Rank    Name                    Author                   %W  %L  %T   Score
___________________________________________________________________________
  1     Ryooki                  T.Hsu                    32  27  41   2051  
  2     Rave                    Stefan Strack            87  10   3   264   
  3     Stimpy v2.0             Brant D. Thomsen         82   9   9   255   
  4     Iron Gate               Wayne Sheppard           76  16   8   236   
  5     SJ-4a                   J.Layland                71  15  14   227   
  6     Torch t5                P.Kline                  44  26  30   162   
  7     Sasami                  T.Hsu                    31  23  46   139   
  8     Blue Funk 3             Steven Morrell            7  16  77   98    
  9     Blue Funk               Steven Morrell            1  13  86   89    
 10     Insight v1.0            Brant D. Thomsen          1  14  85   88    
 11     Aeka                    T.Hsu                     0  13  87   87    
 12     Cannonade               P.Kline                   1  28  71   74    
 13     NC 94                   Wayne Sheppard            0  31  69   69    
 14     Request v2.0            Brant D. Thomsen          9  79  12   39    
 15     Keystone t33            P.Kline                   0  90  10   10    
 16     Pyramid v2.0            Michael Constant          1  98   1   4     

>From the rankings above, you should notice a few trends.  First off, Ryooki
beats up on the vampires due to her anti-vamp code, Ryooki does about the same
against stones even though she is one line larger than paper, and finally,
Ryooki tends to get more wins off programs designed to kill paper, like
scanners and spl bombers.

Here are scores for Ryooki when I remove the anti-vamp line.  As you can see,
the 6 line version of Ryooki scores pretty much the same as the 7 line version.
It does better against the stones and worse against the vampires which
is to be expected.  Notice the performances of Torch and Sasami, two spl
bombing warriors.  If you compare these scores against the ones from paper,
you should notice how much better Ryooki is at surviving non-dat bombs.

Rank    Name                    Author                   %W  %L  %T   Score
___________________________________________________________________________
  1     Ryooki w/o anti-vamp    T.Hsu                    27  30  43   1863  
  2     Rave                    Stefan Strack            92   5   3   279   
  3     Stimpy v2.0             Brant D. Thomsen         83   7  10   259   
  4     Iron Gate               Wayne Sheppard           79  14   7   244   
  5     SJ-4a                   J.Layland                78  13   9   243   
  6     Request v2.0            Brant D. Thomsen         47  50   3   144   
  7     Torch t5                P.Kline                  29  25  46   133   
  8     Sasami                  T.Hsu                    20  20  60   120   
  9     Cannonade               P.Kline                   1  14  85   88    
 10     Insight v1.0            Brant D. Thomsen          1  14  85   88    
 11     Blue Funk               Steven Morrell            4  21  75   87    
 12     Blue Funk 3             Steven Morrell            6  25  69   87    
 13     Aeka                    T.Hsu                     0  14  86   86    
 14     NC 94                   Wayne Sheppard            0  34  66   66    
 15     Pyramid v2.0            Michael Constant          9  66  25   52    
 16     Keystone t33            P.Kline                   0  84  16   16    

Ryooki scored 28/22/50 when I first submitted it to koth, but since then
her preferred targets, slow starting stones and vampires, have been knocked
off the hill, so she is only hovering around 26/24/50 nowadays.

Finally, below in all her glory is the version of Ryooki which is currently
on the hill.  Just for informational purposes, Ryooki is a female rabbit
(who meows like cat) from the Japanese anime "Tenchi Muyo".

T.Hsu
ting@teloquent.com

------------------------------------------------------------------------------
;redcode-94
;name     Ryooki
;kill     Ryooki
;author   T.Hsu
;strategy Just a simple paper
;assert   CORESIZE == 8000 && MAXLENGTH >= 100 && VERSION >= 60
;macro
;-----------------------------------------------------------------------------
;  1.0  Just an imp killing paper.
;  1.1  Use nop and jmz.f in the paper.
;  1.2  Use "mov 0,}0" instead of nop.  Use "spl @nxt" instead of "spl nxt".
;  1.3  Larger due to anti-vampire code.  Use labels instead of numbers.
;  1.4  Use "nop >0,0" instead of "mov 0,}0".

	    org     boot_paper

nxt_paper   equ     -3365

boot_paper  spl     1 ,0
	    spl     1 ,0
	    mov.i   -1,#0

p_src       nop     >0        ,0            ; B-fld holds source
p_cpy       mov.i   <p_src    ,{p_dst
p_dst       spl     @nxt_paper,>800         ; A-fld holds destination
	    mov.i   p_bomb    ,{p_dst       ; anti-imp  instruction
	    mov.i   p_bomb    ,}25          ; anti-vamp instruction
	    jmz.f   *p_cpy    ,*p_cpy
p_bomb      dat     <2667     ,<2667*2      ; bomb designed to kill imps

cnt         for     90
	    dat     0,0
	    rof
______________________________________________________________________________

Looking to the Future:

I hope you enjoy the new format of the Warrior, and that you find the next one
to be worth the month-long wait.  As always, your comments, suggestions,
criticisms, and submissions are encouraged and appreciated.
© 2002-2005 corewar.info. Logo © C. Schmidt